Examples you can reproduce

Version 1.0.0

The package includes a native lighting scene and an explicit example generator. Use these to learn the tool without importing the marketing showcase environments.

Included lighting scene

Open Examples/LightingProvenance.unity inside the imported product folder. Enable Scene view Gizmos. Select AlertLamp, choose Light and search for m_Intensity.

The scene instance inherits 4 from AlertLamp, with 2 in WarmLamp and 1 in BaseLamp. Inspect DockingStation/AlertLamp to see an override of 3 owned by the containing prefab. No rendering package or gameplay script is required for this diagnostic scene.

Generate additional examples

Choose Tools > Create example prefabs inside the tool, or Tools > Saphing Studio > Prefab Provenance > Create Example Prefabs in Unity's main menu.

Each run creates a new folder under Assets/SaphingProvenanceExamples. Existing assets are preserved and the open scene is not changed. Generated examples are ordinary prefabs and can be retained or deleted independently of the tool.

Gameplay bounds

Inspect BossInteractable's BoxCollider Size X to read 3, 2, 1 through its variant chain. If Physics is absent, inspect Transform Scale X instead. Follow the variant walkthrough to add a scene override.

Repeated nested occurrences

Open HardEncounter and inspect the second WideInteractable child at X = 2. Size X follows 6, 4, 2, 1 through the containing prefabs and sources. The first child keeps 2. See the nested walkthrough.

Optional UI color example

If uGUI is already installed, the generator also creates Panel and HighlightedPanel. Select HighlightedPanel's Image and inspect the child fields of m_Color. Red is 0.9 in the variant and 0.2 in its base.

Place the panel under a Canvas to display it in a scene. The generator does not install uGUI or any other package.

About the product screenshots

The warehouse, supply-cache and settings-screen visuals demonstrate real inspections in a separate showcase project. Those illustrated environments are not included in the commercial package. The native examples above are the delivered learning material.