Navigation and filters
Version 1.0.0
Use the component picker, property search and filters to narrow an inspection, then navigate to the exact source level without changing the original analysis.
Find the right property
Choose the GameObject or component in Component. Repeated components of the same type appear separately. Search matches property display names and serialized paths while keeping matching parent groups visible.
Use the arrow keys in the property tree and inheritance table. Right-click the tree to expand or collapse all groups. Section foldouts retain their state through refreshes and script reloads.
Filter local changes
The All properties menu switches to Local overrides for the selected target. Parent groups remain visible for navigation. To inspect a source object's own local changes, choose that object as the inspection target.
Include default overrides controls whether Unity's default overrides are included. Disable it when instance placement fields distract from the changes you want to understand.
Navigation locks the original analysis. If exact selection is unavailable, the window reports that limitation explicitly. Opening a source does not recover a deleted asset.
Lock and refresh
Lock retains the inspected object while Unity's selection changes. Refresh reads its data again. Normal selection, Undo/Redo, hierarchy, asset and recorded object changes refresh automatically.
Third-party editor scripts that bypass Unity's change notifications may require a manual refresh. A large component may take longer to enumerate initially; search reuses the current property list.
Read-only values
Current and source values are selectable, copyable text. Dragging a label does not edit a value. Use Open source and Unity's Inspector when you intend to edit.
If a locked target has been deleted or unloaded, unlock and select its current counterpart. More recovery steps are in troubleshooting.