Reading results
Version 1.0.0
A property's source is the nearest level that defines or overrides that leaf field. Compare the recorded state as well as the value: matching values can still have different override states.
The inheritance chain
The first row represents the selected target. Following rows lead back through the corresponding prefab sources. Select a row to see its value, context, state and editing scope in Source details.
Expand Location and evidence to read the object path, asset path and classification reason. Names and hierarchy indices help you find the object visually; the tool does not use them as the object's prefab identity.
Property states
Equal values do not mean inheritance
A scene instance and its source can both display the same number while the instance has a stored override. Override describes Unity's recorded modification, not a numerical difference test. Read both the Value and State columns before deciding where the property comes from.
Inspect child fields
Composite properties can have children with different sources. Expand a vector, color or other group and inspect each leaf field. The window does not assign a single invented source to a composite value with mixed origins.
Arrays and lists follow serialized indices. Reordering an array does not establish a persistent logical identity for each item.
Changes and diagnostics
The Changes and diagnostics section groups added or removed components and objects, missing scripts and unresolved or obsolete overrides associated with the inspected target. It is not a project-wide audit. Filtering the property list does not hide these diagnostics.
Read navigation and filters to control the inspection, or compatibility and limits for special property types.